Any 3D objects though, you're on your own to create and import them with something like Maya. While NoLimits 2 vastly improved the ability to just place nodes, drag them to rough positions, program rough roll/pitch/yaw values and then smooth it until it runs okay, most really serious designers use a different program that is FVD based and then import it in to NL to finish it off, add supports, terrain, etc. While yes it is spline-based, it is definitely not guaranteed to be smooth. The track design is spline based, so it's all guaranteed to be smooth Yep, but that hasn't stopped people from creating incredibly immersive stuff in it. I'm in constant search for these rare RCT1 files. Still need help? Check the WIKI for more information.
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